I guess this is why a lot of gamers prefer the first-person view: the immersion is pretty hard to beat. Sure, I got the occassional spatial-awareness problems, but walking around villages felt more fun than I was used to. Unlike the third-person view, travelling doesn’t get old as quickly. ![]() One thing I really appreciate with the first-person view is that walking around feels really immersive. ![]() But my all-time favorite is the horse because it can get you anywhere: it can run almost as fast as any vehicle, and it is easy to hijack vehicles using it. There are also plenty of transportation modes to choose from: boats, trucks, cars, tanks, buggies, a wing-suit, and a parachute. Travel is also pretty convenient once you unlock those Guerilla Hideouts or conquer checkpoints for Fast Travel locations. In Far Cry 6, I noticed that they re-spawn quite quickly (as in, I was still on the base doing my thing), which made for some really wild gun-battles, but also got to my skin more than a few times. In other Ubisoft games, once an area is cleared (and assuming control of the area doesn’t go to you or your allies), it would take a certain amount of time before enemies re-spawn. Eventually I learned to be a “guerilla” and strike only when I needed to, and not to treat every base as a conquerable area. I am not sure if this is normal in the Far Cry series (I am betting it isn’t) so I don’t know if this will annoy other players, but since my modus operandi is usually “clear the base”, it frustrated me at first. It usually happens on certain areas that you cannot take-over. One last thing about the combat, there are certain areas or bases where it felt like the enemy kept spawning. It’s theme doesn’t really suggest it anyway. Plus, I don’t recall Far Cry ever advertising its combat as realistic. It’s not really a big deal since I actually enjoyed The Division. This is not a point against the game, and I haven’t played a Far Cry game before so my brain was probably still adjusting, which is why I felt that way. Sort of like Ghost Recon Breakpoint before the Immersive Mode was added or The Division to some extent. A head-shot is still a head-shot, and weapon modifications allowed for various bullet types which likely explained why some enemies absorb point-blank shots to the body. I’m not saying they’re bullet sponges, but it felt that way to me. The only other gameplay “issue” I had was the combat: the enemies felt just a bit bullet-spongey than what I am used to. Once my brain had adjusted to the first-person view, it is pretty much smooth sailing. The control scheme is convenient and easy to memorize, and for a first-timer to the franchise, I am amazed by how quickly I settled in. It’s not even the fault of the game since Far Cry has been a first-person shooter ever since. My issues with the gameplay are mostly related with my issues with first-person view in general: I am not used to navigating and going stealth in first-person mode. In fact, I had a relatively easier time with the controls of this game than with Last of Us Part II. Yet, moving in first person felt awkward at first, most especially when I was trying to be stealthy. Most Ubisoft games share mechanics and visual cues that I immediately felt at home in Yara. ![]() I am no stranger to first person shooters, but Far Cry 6 felt very different, also very familiar. Playing an Ubisoft game in first person felt weird. ![]() So I am entering the world of Far Cry from this perspective, and I apologize in advance if some of my impressions seem trivial to long-time fans. I have played first-person shooters like Call of Duty, and Rainbow Six, but their levels are usually objective-focused, and don’t require me to run from one end of an island to another. It is not because the popular franchise wasn’t to my liking, but because I wasn’t too crazy about first-person open-world games in general. As with previous installments, Far Cry 6 is an open-world, action-adventure first-person shooter game, with lots of bases to conquer, areas to explore, weapons to acquire or create, interesting characters to interact with, all while playing as a guerilla fighter aiming to topple the regime.īefore I continue, I must note that while I could be considered a “Ubisoft fanboy” for playing most of the studio’s huge franchises (Assassin’s Creed, Watch Dogs, Ghost Recon, Rainbow Six), I have never picked up a Far Cry game. Set in the fictional island of Yara, you play as Dani Rojas, an accidental freedom fighter taking on Yara’s El Presidente Anton Castillo (played magnificently by Giancarlo Esposito). One of Ubisoft’s most storied franchises comes back this year with Far Cry 6.
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